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Author Topic: The Firefight Game - Game 1 Round 2  (Read 735 times)
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Lt. Storm
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« on: February 28, 2010, 05:31:07 PM »

Round Two
Setup - Promotion G.I.Joe: Lifeline, Cutter, Cross Hair.  Cobra: Blackout, Lamprey Defender.
Wounded unit power is in green.

G.I.JOE

Back Rank
 
Ripcord        
Power 6        

Front Rank
         
Spearhead     Lifeline        Cutter         Cross Hair      Recondo       Muskrat
Power 0        Power 0      Power 4        Power 0        Power 6        Power 7



COBRA
Front Rank
         
BAT V 2.1     Blackout     Lamprey Def. Alley Viper   Cobra Commander
Power 0        Power 0      Power 0       Power 0      Power 4

Back Rank
                                                        
                                                      Tomax         Big Boa
                                                      Power 5       Power 8

« Last Edit: March 06, 2010, 08:48:53 PM by MacGyver » Logged

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Lt. Storm
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« Reply #1 on: March 02, 2010, 10:06:36 AM »

G.I.Joe Team activates ability Medic, all Joe units get +1 power this round.

All Joe units power have been updated.
« Last Edit: March 02, 2010, 10:08:22 AM by Lt. Storm » Logged

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MacGyver
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« Reply #2 on: March 03, 2010, 10:23:45 AM »

An Ability has been activated!

GI Joe gets:

Hand to Hand 3 - Recondo gets +3 for the rest of this round
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Tunnel Rat
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''Yo JOE!!!''


« Reply #3 on: March 03, 2010, 12:14:54 PM »

I'm using two hits on Lifeline.
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Lt. Storm
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« Reply #4 on: March 03, 2010, 02:07:34 PM »

Lifeline - Status: Wounded by Tunnel Rat.  Power has been adjusted.



(Thanks for playing Tunnel Rat.)
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Hardball83
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« Reply #5 on: March 03, 2010, 02:16:36 PM »

ok the joes will Attack Blackout with 5 hits and the BAT with 5 hit points Angry
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MacGyver
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« Reply #6 on: March 04, 2010, 09:57:13 AM »

Cobra Team activates Ability:  Revenge - If Cobra Commander is discarded at the end of this round, your Team Leader chooses a soldier in your opponent’s front rank and discards it.
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baroness_sweetcheeks
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« Reply #7 on: March 05, 2010, 08:15:09 AM »

I will use one of my hits on lifeline, and two on solo:-D
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Lt. Storm
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« Reply #8 on: March 05, 2010, 09:08:44 AM »

LOL I'll get this fixed momentarily  Cheesy
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Repeater
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« Reply #9 on: March 05, 2010, 10:16:15 AM »

I want to use my 3 Hits on Lifeline.

It's curtains for Lifeline. COOOBRAAAAA!!!!
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baroness_sweetcheeks
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« Reply #10 on: March 05, 2010, 10:25:05 AM »

I meant spearhead not solo sorry
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Lt. Storm
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« Reply #11 on: March 05, 2010, 10:26:04 AM »

An ability has been activated! 

Cobra gets:


Assassin - During the Final Attack, the Team Leader may use at least 3 Hits on one enemy unit to defeat that unit.

« Last Edit: March 05, 2010, 10:46:02 AM by Lt. Storm » Logged

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baroness_sweetcheeks
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« Reply #12 on: March 05, 2010, 10:55:39 AM »

Okay I will get this right eventually thanks for having patience for the newb!  I am redirecting my hits all to spearhead.  Sorry I will get this right eventually lol
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Lt. Storm
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« Reply #13 on: March 05, 2010, 10:57:18 AM »

You're forgiven...this time.   Cheesy

Okay, power levels have been adjusted properly. 
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MacGyver
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« Reply #14 on: March 05, 2010, 08:42:35 PM »

I've been given temporary Right of Command by Lt. Storm to act on orders left by Cobra's SIC, Heavy Duty, who had to be out of town for the end of the round.  Keep in mind I'm only posting what was already decided in the Cobra War Room and I've had no influence on this action!  They just needed someone to post it.

I'm using Solo's 3 Hits and Heavy Duty's 3 Hits on Crosshair.
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